NavModifierVolume's FailsafeExtent is applied to the wrong area

UE - AI - Apr 16, 2020

The FailsafeArea of NavModifierVolume is generated at a different location from the center of the actor when it rotated. This means that the effect of rotation is incorrect. (see attached file) W ...

MoviePipeline skipped frames using Temporal Subsampling + Time Dilation

UE - Anim - Sequencer - Jun 30, 2020

The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...

If Material is not overridden, Material will not be exported correctly.

UE - Editor - Open File Formats - Datasmith - Exporters - Aug 4, 2021

This is because FFbxExporter::ExportStaticMeshToFbx() does not correctly determine the OverrideMaterials.  Therefore, the following code will not pass.else { Material = StaticMesh->GetMaterial(P ...

Adding a key to an Absolute transform section will accumulate an extra transform offset when a transform override is set on a sequence.

zComponent - Archive - Jan 13, 2022

The keyed transform value will have the origin offset applied to it when it should not be.  ...

[Standalone Installer] The binaries for Mac are missing

UE - Editor - Open File Formats - Datasmith - Installers - Mar 1, 2022

When StaticMeshComponent is added to an empty Actor, no HLOD is generated.

UE - Engine Scaling - Streaming - HLOD - Jul 1, 2022

When a Cube of StaticMeshActor is placed, it is generated without any problem. ...

Ensure occurs when RBAN simulated rigid body approaches UseComplexAsSimple mesh

UE - Runtime - Simulation - Jun 30, 2022

When a collision enabled RBAN node attempts to collect surrounding meshes, if there is a mesh with UseComplexAsSimple, it will hit the Ensure when cloning a mesh on the task graph thread. Disabling ...

[Quartz] - Playing a Force Inline SoundWave asset with PlayQuantized crashes editor

UE - Audio - Aug 17, 2023

Calling PlayQuantized on an asset set to Force Inline crashes editor:Assertion failed: SoundWaveDataPtr->GetLoadingBehavior() != ESoundWaveLoadingBehavior::ForceInline [File:D:\SMoyls_UE5_Release-5. ...

WatchEnumProperty() node failing to find Enum property in tool property set

UE - Graphics Tools - Modeling Tools - GeometryScripting - Oct 5, 2023

Within a UEditorScriptableClickDragTool tool, when attempting to watch the changes of an UENUM property using WatchEnumProperty() node, the property will never be able to be found during FindValid ...