After opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...
Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...
Comment from user in crash group:Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed. Generated from CrashReporter ...
Comment in crash group:I switched color and crashed Generated from CrashReporter ...
The path to libMGD.so for packaging has the wrong path separators for OSX and Linux. ...
Open OutputLog, switch to python, enter these in: sequence = unreal.AssetToolsHelpers.get_asset_tools().create_asset('blah3', '/Game/', unreal.LevelSequence, unreal.LevelSequenceFactoryNew()) audi ...
When Forward Shading is enabled, if you create a material with their properties setup with the following: Material Domain: Deferred Decal - Blend Mode: Translucent - Decal Blend Mode: Emissive T ...
This behavior can pause well for the first time playback, but it will not work for the second time. Also, as you touch the seek bar you will be able to pause. ...
GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...
An assertion will occur when packaging if an Actor in level uses "Create Canvas 2D Render Target" Found in 4.20 CL# 4369336, 4.21 CL 4753647 Blocked for testing in main due to crash when placing ...