Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template

Docs - Samples - May 11, 2017

Extra Sphere collision is shown when setting it to not be hidden in game for the BP_motionController in the VR template. This also appears to be happening with other debug shapes including the deb ...

[CrashReport] UE4Editor_Engine!UBlendSpaceBase::UpdatePreviewBasePose() [blendspacebase.cpp:1220]

OLD - Anim - May 11, 2017

This crash has been logged due to high frequency among our users. I have tested in 4.15.2 based on the user comments below, but have been unable to reproduce this issue. In my attempts the Blendspa ...

Crash adding camera to world after creating sequence in VR Mode

UE - Editor - Workflow Systems - May 11, 2017

Dragging a CineCameraActor into the world after creating a new Sequence in VR Mode causes a Crash ...

Array Element Return Type Does Not Reset After Splitting Struct Pin With Struct Array Attached to ForEachLoop

UE - Gameplay - Blueprint - May 11, 2017

Splitting a struct pin while a struct array of one type (Linear Color for example) is connected to a ForEachLoop will keep the Array Element return value as LinearColor regardless of whether or not ...

Sequencer asset in QAGame doesn't cook deterministically

UE - Foundation - Core - Cooker - May 11, 2017

A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...

Skeletons don't cook in a deterministic way

OLD - Anim - May 11, 2017

The "Rifle_Skeleton" asset in ShooterGame doesn't cook deterministically, and as such is always included in patches. Possible regression of [Link Removed] ...

HTML5 fails during Package Command with ASM enabled

UE - Platform - Mobile - May 10, 2017

While testing in //UE4/Release-4.16 CL 3432136 in Binary – Launching a blueprint - FirstPerson template to Chrome encounters an error.LogPlayLevel: Program.Main: ERROR: AutomationTool terminated wit ...

Static Mesh Navigation Collision Properties Not Being Saved Correctly

UE - AI - May 10, 2017

Setting properties for a static meshes Navigation Collision and then reopening the mesh causes them to be reset. This does not appear to occur in 4.14.3. This is a regression. ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

UE - Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...

Some Material Nodes Are Not Able To Be Deleted

UE - Graphics Features - May 10, 2017

There are a lot of cases where nodes in the material editor will no longer get deleted even if you save the material after deleting the node. As soon as you close the window for the material editor ...