Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...
On a Mac running either Yosemite or El Capitan, when you go to open an asset either through the menu: File>Open Asset or Command + P, when the pop-up window appears and you start typing, the window ...
Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration. Emitter Duration set to 3 seconds:[Image Remov ...
Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled. Enabling Constrain to aspect ratio appears to offset the widget ...
A Wheeled Vehicle's wheels do not have collision when packaged into an HTML5 game. Regression?: Yes This issue did not occur in 4.13.2 Note: This is currently blocked from testing in Main as the P ...
This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...
REGRESSION No, occurs in 4.14. If the user has an attenuating actor selected while they go through a PIE session, the attenuation wireframes will not be visible when they exit PIE. They will need ...
The Multi-line Text metadata specifier is not able to be set in a Blueprint. This means that text variables that are created directly inside of a blueprint cannot have this specifier set and cannot ...
Adding DoNotCreateDefaultSubobject to a class after placing an instance of that class in the viewport will fail to be recognized when duplicating the placed instance. This is not a hot reload issue ...
Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...