Blueprint enumeration editor is not adding new enum values. ...
GenerateVisibileRayTracingMeshCommands Severely Reduces Foliage Performance Even if no RayTracing is Used. Found in 4.23 CL# 8386587 and 4.24 CL# 8748719 ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport. [Image Removed] Works fine in ES31. [Ima ...
IsVisible()/IsVisibleInEditor() should be a contribute to the logic in ShouldRender(). NOTE: This code was written during the UE3 life cycle. Found in 4.22 CL#7053642 ...
The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...
REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...
Toggling a bool doesn't enable/disable the elements of the array similarly to how it does for TArray in the details panel. Static arrays should have the same semantics as TArray with regards to edit ...
Creating a new C++ project with build tools installed for Visual Studio opens a command prompt to path C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools> instead of visual studio. Selec ...