Web browser widget does not receive input when used in a 3D widget component on Android

UE - Platform - Mobile - Jul 9, 2018

Web browser widgets to not receive input when used in a widget component on Android devices Update: Oculus Quest devs attempting to implement and interact with the web browser widget via widget i ...

Beam Emitter Does Not Use Local Space

UE - Niagara - Jul 11, 2018

The Beam Emitter does not use local space, and you cannot check “Use Local Space“ in Required module. Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, 4.21 CL# 4199311 ...

Adding Instances to a Hierarchical Instanced Static Mesh causes crash

UE - World Creation - Worldbuilding Tools - Foliage - Jul 29, 2018

Adding Instances to the Hierarchical Instanced Static Mesh Component on BeginPlay causes the Editor to crash. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4229980), 4.21(CL - 4235929) ...

Replicated Movement doesn't replicate itself to all clients on Dedicated Server

UE - Simulation - Physics - Jul 31, 2018

This is a regression from 4.19.2 (CL-4033788). The pawns aren't replicating their own movement on their clients, but they are replicating on the clients of other pawns. This was reported and teste ...

Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash

UE - Virtual Production - Aug 20, 2018

Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash. Unable to test in 4.19 due to setting not being available. Found in 4.20 CL# 4233996 and 4.21 CL# 4299102  ...

Changing Area Light Settings In Blueprint Causes Crash

OLD - Enterprise - Aug 27, 2018

Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...

Crash on Level Reload in Standalone when Set Sound Mix Class Override is called

UE - Audio - Aug 29, 2018

When the Set Sound Mix Override is called, reloading the level causes a crash when played in Standalone. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4324949) ...

Adding an Output to a Collapsed Node Graph by Dragging a Pin to it Won't Update Properly

UE - Gameplay - Sep 18, 2018

Adding a output pin to a collapsed graph through dragging it on adds it to the list of inputs and doesn't update the input/output nodes. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 43 ...

UMG Background Blur Not Working On Android

UE - Platform - Mobile - Oct 9, 2018

UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...

Rhino extrusions have high tessellation values after being imported with DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Nov 28, 2018

When importing Rhino 'Extrusions' with Datasmith results in extremely dense meshes. A simple box can end up having thousands of vertices. This issue was reported and tested in 4.21 (4.21E0). This ...