Custom Primitive Data changes done in the details panel on a placed BP Static Mesh resets to 0 after modifiying it

UE - Graphics Features - Dec 16, 2022

Custom Primitive Data values don't stick when editing them in the detail panel on a placed BP actor containing a Static Mesh Component.  Duplicate of [Link Removed] ...

Landscape material reverts to default when launched onto an Android device

UE - Foundation - Core - Cooker - Mar 20, 2015

From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...

Spawnable Actor Component parameters are not saved without being keyed

UE - Anim - Sequencer - Nov 10, 2016

Spawnable Actor Component parameters are not saved without being keyed ...

Float RGBA Framebuffer rendering settings changes UI

UE - Editor - UI Systems - Slate - Nov 11, 2019

When changing the rendering Frame Buffer Pixel setting from "10 bit RGB 2 bit alpha" to "Float RGBA".  The Editor's UI will change.  (Please see the attached screenshots for comparison) ...

Missing BP/Python functionality to set a viewport OCIO configuration.

UE - Virtual Production - Rendering - Color - Apr 20, 2023

Multiple vendor's asked if there could be a way to programmatically set the created OCIO config for a viewport and select the source/dest settings as well and enable/disable the config.  The curren ...

Artifact holes appear within thick font outline

UE - Editor - UI Systems - Nov 21, 2017

When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...

EarlyZPassOnlyMateriaMasking Makes Masked Materials on Particles Flicker When Close to the Camera

UE - Niagara - Oct 12, 2018

When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...