Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...
Console variables such as "t.maxFPS", "CauseHitches", "t.unsteadFPS", and help "help" (these were all tested, there may be more untested with the same behavior) have description text in code howeve ...
When using Get Random Reachable Point in Radius and spawning instanced static meshes on those points, it returns a similar pattern almost every time with an L-shape in the center along with a dense ...
When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...
Texture Compression Quality vs. Speed settings menu description and Tooltip do not match. ...
EditableTextBox is not cleared immediately when clearing it with blank in android. (Right after User's input) It needs other input to refresh it. Current workaround is calling settext with blank ag ...
There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...
When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...
Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...
When using a SceneCapture2D within blueprints (as a component or actor blueprint) and moving the blueprint around while placed in the world (Capture Every Frame and Capture on Move enabled). The mem ...