Using CustomBrush_Landmass Brush creates an inverted pyramid on the landscape

UE - Graphics Tools - Terrain - Landscape - May 17, 2022

When using the CustomBrush_Landmass Brush, clicking the landscape should add a pyramid shape landmass but instead creates a inverted landmass. Regression tested on //UE4/Release-4.27 @ 18319896 Re ...

Reimporting static mesh doesn't respect changed lightmap settings

UE - Editor - Content Pipeline - Import and Export - May 11, 2023

Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...

External Actors can hold stale references to Blueprint classes as edited instance properties

UE - World Creation - Worldbuilding Tools - Nov 14, 2024

When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...

The "Make Static Mesh" feature for skeletal meshes does not account for disabled mesh sections.

UE - Anim - Rigging - Skeletal Editor - Dec 11, 2024

The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...

Translating bones in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...

Landscape Disappears from Scene After Being Added to Sequence

UE - Anim - Sequencer - Mar 21, 2018

Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...

Cannot successfully create a local binary build of the Engine that includes iOS

UE - Foundation - Build - Rocket (Installed Engine) - Jun 6, 2018

Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...

Confusing message when attempting to connect mismatched Delegate pins

UE - Gameplay - Blueprint Editor - Aug 26, 2019

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...

Pixelated volumetric translucent shadows

UE - Graphics Features - Aug 17, 2021

I narrowed down the issue to the Main call of ShadowProjectionPixelShader, and tested (on 4.26 and 4.27) a combo of different material and light shadow settings, as well as enabling transmission on ...

LDR crashes editor on Mac

UE - Platform - Apple - Oct 14, 2021

Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...