A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...
When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...
When Blurring a Texture using Mip Gen Settings and setting the LOD Bias or Maximum Texture Size, the blur gets applied to the base Mip Level 0. This behavior is contrary to how it behaves when blur ...
After I ran the above steps and then packaged for Windows and iOS (using File > Package in the editor), my resulting executable was Shipping. So far this issue is cosmetic / confusing to the user ...
Encountered while attempting to disable all AnimBP assets for nativization as a workaround for [Link Removed]. ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
Depth buffer corruption/artifacts when using VR with certain AMD GPUs Tested with Oculus DK2, User reports with Oculus Rift ...
Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...