Attempting to launch a Development Server build of a project through the Visual Studio debugger hits a breakpoint when several Engine assets cannot be found or loaded. These assets are all reported ...
The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...
Setting a code project to use CLion as the source code accessor does not appear to work successfully. ...
When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...
The user for this UDN encountered this simultaneous editing bug occurring only when duplicating array elements of a custom UObject class. ...
A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...
When editing animation curves in sequencer, the animated object would update as the curves are changed/altered. Result: Would provide better/real time feedback to the animator. Improves Workflow: Th ...
Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...
Naming an SCS component variable something like "My Scene" results in a component template UObject named "My Scene_GEN_VARIABLE" (space included). This causes the property editor/details view to fa ...
QAGameAdd SK_MannequinCreate a level sequence, add SK_Mannequin, add ThirdPersonWalk_RootMotionStep to the end of that first animation and add Crouch_Walk_Lt_Rifle_Ironsights RESULT: There's root mot ...