Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...
Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...
The quest appear to have a memory leak. This can be shown when using the OVR Metric tool. When launching an app onto the device it appears that he memory usage goes up every 20 seconds or so. ...
Landscape Layers created in 4.22+ revert to default material in Mobile Preview. Confirmed in MAIN at CL 9730599 ...
User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...
When the Content/Pak file is outside of the Saved Folder, it'll crash with an internationalization error. But when the Content/Pak file is inside of the Saved folder, there is not a crash. ...
Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...