A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...
Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...
A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...
Something must have changed with how LERP's or Vector Transforms deal with a float 0 value, which breaks this particular material Error:[Image Removed] Fix:[Image Removed] ...
Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...
The editor crashes when the blueprints folder is moved into another folder in the sources panel This crash is similar to UE-34388 But have different callstacks. This is a Regression from 4.14.2 ...
This is a regression as it does not occur in 4.14.3 at CL 3248269 Update chris.wood: I think this might be a wobble caused by floating point errors in SMenuAnchor::Tick() ...
On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...
2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
An Actor with a child class component will cause the parent to become dirty by opening the child. Regression: This issue did not occur in 4.14.3 of the binary builds ...