Sublevels appear dirty when the level browser is closed and re-opened. ...
Unusual ghosted images/occlusions appear on highres screenshots ...
The Project ID settings, Generate and Invalidate, do not change the Project ID. ...
Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12. ...
If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash. ...
Running an automation test for Directory Watcher for Plugins causes the editor to crash on the Simple Modify step. Occurs only in 4.10 Preview 3. Regression: This does not occur in 4.9.2, but occu ...
Modulated shadows are not functioning properly on IOS devices for skeletal meshes. Any skeletal meshes in the scene will cast a shadow, but have a flickering modulated shadow on the skeletal mesh as ...
Array Contains node does not recognize compatible elements after saving and restarting the editor. ...
Collapse to Function creates a ReturnNode that cannot be deleted. When creating a new Function, the ReturnNode is not mandated like this, so this seems inconsistent. Included is a screenshot of thi ...
Print String does not print to the viewport screen from the Construction Script, even if Print to Screen is enabled in the Print String node. Reproduced in 4.7.6 binary, 4.9 Preview 3, and Main (/ ...