[AI] FInstancedStruct is not dupilicated properly if values are different from an Actor's defaults

UE - AI - Jan 24, 2024

A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...

When the Initial Position of an Animation Asset is entered outside the expected range, the animation gets stucked and does not refresh.

UE - Anim - Runtime - Mar 18, 2024

The animation gets "corrupted" when the Initial Position value has an invaildad value. In this case, this means that the Initial Position value is outside the range of the duration of the Animation. ...

Level sequence attachment dirtying bugs - 5.4

UE - Anim - Sequencer - Mar 28, 2024

Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved. ...

UObject set to DefaultToInstanced will show all properties declared at the blueprint level, even in they're private and not instance editable

UE - Editor - Workflow Systems - Apr 19, 2024

Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...

Custom mode animation resets character pose on every change in the Sequencer

UE - Anim - Sequencer - May 30, 2024

Skeletal Mesh Components that use Custom Animation Mode will have their animation rest to the base position when any change is made to the Level Sequence that the character is used in. The Licensee ...

Crash at startup when vcomp140.dll prerequisite is missing.

TM - Interoperability - May 3, 2024

Some users are experiencing a Crash at startup because of missing vcomp140.dll prerequisite. ...

[PCG] Undoing the deletion of a pcg actor removes the Instance Category from the pcg component, specifically no graph parameter can be seen.

UE - World Creation - Procedural Tools - PCG Component - Oct 31, 2025

Context: PCGComponents on actors contains a category "Instance" that allows the user to connect a PCG Graph of their choosing to the PCGComponent which allows the Procedural Node Graph to sample the ...

Reflections of Masked Materials incorrect with Lumen HWRT and Max Refraction Bounces > 0

UE - Graphics Features - Lumen - Dec 18, 2025

Lumen HWRT Reflections of Masked Materials are incorrect when "r.Lumen.Reflections.HardwareRayTracing.Translucent.MaxRefractionBounces" is greater than 0. The same issue occurs if the Post-Process V ...

Changing UFUNCTION Category causes function to not appear in BP right-click menu after hot reload

UE - Gameplay - Blueprint - Mar 11, 2015

If a function with a Category set in its UFUNCTION macro has the value of the category changed and then compiled (hot reload), the function will no longer show up in the right click menu of the blue ...