Sequencer spawned blueprint functions/variables not firing with correct values on begin play

UE - Anim - Sequencer - Dec 11, 2017

Created in relation to https://udn.unrealengine.com/questions/405764/is-it-possible-to-set-sequencer-spawnables-propert.html Issue relates to behavior of the Event BeginPlay and the propagation of ...

Enum can lose value in Child actors with component containing a Map of Structs

UE - Gameplay - Blueprint - Apr 12, 2018

Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

UE - Platform - XR - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

GetClosestPointOnCollision returning point on parent

UE - Simulation - Physics - Mar 21, 2019

GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...

Deleting elements from TMap Struct in actor blueprint editor causes Crash

UE - Editor - UI Systems - Slate - May 24, 2019

Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

UE - Graphics Features - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...

[Feature Request] 3D Text - Contextual Analysis - Localization

UE - Virtual Production - Nov 21, 2019

New Text 3D plugin does not process contextual analysis for Arabic Expected: Arabic characters should change shape based on the placement of a letter in a word (similar to how in English, a letter c ...

Native struct types that declare one or more non-UPROPERTY fields are not initialized with the default value from a modified Blueprint CDO.

UE - Gameplay - Blueprint - Feb 12, 2020

Dynamically-spawned instances of a Blueprint class go through an optimized property initialization pass (see UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() and InitProperties ...

int64 UProperty with ExposeOnSpawn meta tag won't compile.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Mar 25, 2020

int64 UProperty with ExposeOnSpawn meta tag won't compile from a C++ UUserWidget class. ...

Two animation assets are created when Pawn is recorded in TakeRecorder.

UE - Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...