The ComponentMaterialTrack recently got upgraded to be able to animate parameters on different types of materials. This meant using an FComponentMaterialInfo to describe which material was being ani ...
Hot reloading a project that includes a plugin will not be able to save if the plugin is used in the project. ...
An actor's construction script runs multiple times (3 times) even when "Run Construction Script on Drag" is set to false ...
When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...
When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project. On Windows this rebuild happens successfully a ...
When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...
Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...
Something is wrong with the TargetInfo.json file generated when they are some Marketplace plugin installed. The client reported this workaround: Backup the plugins found in Engine\Plugins\Marketp ...
If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...
We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...