Using Convert Actor when the wrong level is selected can cause the actor to move levels. This doesn't seem to happen with every actor type but is 3/3 reproducible using the steps provided. User Des ...
BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...
Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...
Dragging in event graph does not work after touch event with a breakpoint. This issue persists after the PIE has stopped as well. But the issue is resolved when the project is reopened. Regression: ...
Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...
Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...
When a component class contains an instanced reference to a UObject class that is EditInlineNew, adding the component to an actor makes the UObject properties uneditable in instances of the actor. ...
The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...
Consider a UStruct with some basic type members, each one with a default value specified in the struct. Also consider a TSet or TMap with that struct as keys, used inside a UObject as a UProperty an ...
In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...