When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...
Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
Memory Increase with mouse over Content Browser with AnimBP visible ...
Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...
When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...
Project fails to launch onto windows and mac CRC client only comes up for mac ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
Line traces only show up in the right eye of the Vive in the VR template. Note: This also appears to be happening with the draw debug line ...
Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...
When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during develo ...