When TSR is enabled, translucent materials using the AfterMotionBlur translucency pass cause visual artifacts when local exposure is active. The artifacting is believed to occur because the local ex ...
If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...
When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...
The issue occurs when you simply move the material node itself and click the 'Apply' button to begin compiling shaders. Once it has completed, the number of texture samples increases for the Stats a ...
As the title suggests, whenever you attempt to add a third player using splitscreen, whenever the third player is created the viewport renders black. This only occurs when the viewport is sized to a ...
Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...
If the GameInstance set in Project Settings > Maps & Modes > Game Instance Class is renamed or moved to another folder, the Game Instance Class is switched to None. This causes a launched game to cr ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...
A vehicle using Async Scene on the body but not the wheels will crash the editor[EUS-TJ Ballard] Vehicle using Async Scene on body but not the wheels crashes the editor User Description: Async sce ...