If you set the project to use a fixed frame rate, particle collision no longer works. ...
This is Linux and possibly Mac specific. FixDeps step does not have the proper dependencies and instead depends on every library, even one it is not relinking. Reported on UDN (see additional URL f ...
Dynamic light settings in Persona viewport cause edges to appear hardened. See attached image, but also images in the Answerhub post. ...
A licensee reports that updating a stopped track that has already had it's state restored can cause problems. We should investigate why the update is happening and if it can be safely removed. ...
After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...
If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...
Not possible to launch on device without checking out the .umap file or marking it as writable. On any project of a large enough scale, requiring the user to check out the level to launch it on tar ...
This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...
1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...
App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...