Transform gizmo behaves incorrectly in the Blueprint editor viewport if multiple child components are selected and their parent component is rotated 90 degrees around Z.

UE - Framework - Blueprint Editor - Nov 12, 2020

When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...

Actor Sequence Component doesn't work when actor is spawned in runtime

UE - Anim - Sequencer - Jan 27, 2021

It works in the PIE and standalone mode. But after packing the build, the animation won't start in runtime. ...

Crash occurs when typing 'Debug Crash' in console

UE - QA - Training - Feb 10, 2022

Once UE is launched and console is accessed, typing down 'Debug Crash' will close the engine and open the Crash Reporter window. 'Debug Crash' is not a recognized command from the list.REGRESION: No ...

[MetaSounds] - Browse to Asset button on Wave Player Node does not work

UE - Audio - MetaSounds - Sep 21, 2021

Selecting the Browse button on a Wave Player asset does not load the location of the selected asset for previously saved MetaSounds. Changing the Wave Asset to another Sound Wave and then selecting ...

FPackageName::SearchForPackageOnDisk fails to find maps when using IOStore

UE - CoreTech - Sep 26, 2022

This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand).  Debugging shows that FindFilesAtPathInIndex won't return anything ...

Volumetric fog flicker side screen

UE - Rendering Architecture - Nov 29, 2023

The flicker is visible in Epic scalability as well, it is just smaller on screen because the fog voxels are smaller (r.VolumetricFog.GridPixelSize). ...

Masked materials on Nanite meshes with multiple material slots causes erroneous cluster culling

UE - Graphics Features - Nanite - May 22, 2024

When a nanite-enabled mesh with multiple material slots has a masked material applied, nanite may erroneously cull clusters that are still visible. ...

In editor, custom primitive data dont work on instance static meshes in bp instance

UE - Framework - Components - Jun 25, 2024

Changes to custom primitive data properties for instanced meshes placed in the editor work in-game but are not otherwise reflected in-editor. ...

Input Mapping Context entries can get into a corrupted state when swapped with another entry that has a Combo Trigger.

UE - Gameplay - Input - Aug 23, 2024

This behaviour was working correctly in version 5.3. This issue happens inside an InputMappingContext DataAsset from the EnhancedInput system. We need at least two mappings entries. One of the entri ...

Is there a particle smoke that matches the world lighting 100%?

UE - Niagara - Oct 14, 2024

Niagara particle sprites with a Translucent Material are glowing in a completely dark area. This issue is also observed with the deprecated Cascade particles. Particle brightness is also dependent ...