Finish or Custom Event Tracks in a Timeline don't execute when 'Set New Time' is being used

UE - Gameplay - Aug 8, 2018

When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...

STEP file containing Instances are not imported in Unreal

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 7, 2018

Child Actors do not replicate to clients when running project with "-game" command

UE - Networking - Aug 7, 2018

Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...

IOS binaries are not included when a plugin is packaged for IOS using a binary Engine installation

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 7, 2018

Packaging a plugin for the IOS platform on a Mac completes successfully, but there are no IOS binaries included in the packaged plugin. Once the package process completes, the packaged plugin only c ...

Using a Sub Anim Instance causes a "Sub Instance Loop" Compile Error

OLD - Anim - Aug 7, 2018

Using a Sub Anim Instance causes a sub instance loop error when referencing another Animation Blueprint. This is a regression from 4.19.2 (CL-4033788) as it complied without error. This issue was r ...

UMG Widget Set Focus in Standalone broken

UE - Editor - UI Systems - Aug 7, 2018

Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...

Actor Component Replication Not Working on Dynamically Spawned Components in Blueprint

UE - Networking - Aug 7, 2018

Actor components that are spawned dynamically through Blueprint are not being properly replicated to the client.  Found in 4.20 CL# 4233996 and reproduced in 4.21 Main CL# 4258917 Unable to test i ...

Ensure when pasting copied nodes into an Object

UE - Gameplay - Aug 7, 2018

When copy and pasting nodes from an Actor Blueprint to an Object Blueprint the Editor stalls for a bit and an ensure occurs. This issue was reported and tested in 4.19.2 (CL-4033788). This issue ...

Create Blocking Volume from multiple selected Staticmesh actors in viewport generates messed volumes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 7, 2018

The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...

[CrashReport] UE4Editor-UMGEditor.dylib!FEditorStyle::GetStyleSetName()

Tools - Aug 6, 2018

No user comments in crash group Removed topcrash label as it appears to be one user ...