Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...
When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...
The Editor will crash if you add more than one vector parameter to a Material Parameter Collection. This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...
Disabling the Decal DBuffer in the Project Settings>Rendering causes the Decals to not render on geometry that overlap their respective Decal Actor. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...
Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539 ...
Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...
Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...
Changes in physics code have caused rolling objects to behave differently. https://forums.unrealengine.com/development-discussion/content-creation/50364-rolling-ball-jumps-on-flat-surface Conf ...