Renaming Niagara's emitter name in the Timeline panel causes a crash

UE - Anim - Sequencer - Jun 18, 2024

Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...

Crash on Unreal Editor Exit due to subclass of UEditorUtilitySubsystem

UE - Editor - UI Systems - UMG - Jun 18, 2024

Since UE5.4, it has been reported that if there's a class derived from UEditorUtilitySubsystem, the program crashes when the editor exits. This is because the code added in CL30853505 accesses freed ...

UMG: crash when a namedslot has content in a widget blueprint and its instance

UE - Editor - UI Systems - UMG - Jun 17, 2024

workaround: open WBP_A and remove its namedslot content to avoid having two contents in the same namedslot. ...

EnhancedEditorInput.bAutomaticallyStartConsumingInput editor setting resets to false on editor startup.

UE - Gameplay - Input - Jun 17, 2024

The editor setting for automatically start consuming input can be set to enabled as a boolean, but whenever the editor restarts this value is reset to false. ...

TAttributeContainer::CopyFrom crashes when container contains invalid bone indices for active mesh

UE - Anim - Runtime - Jun 16, 2024

Currently there's no validation within the animation attribute container that bone ids are valid.  This means that client/game code can add attributes with invalid bone ids into the container and th ...

PIE with split screen prevents some drop down menus from working in Sequencer

UE - Editor - UI Systems - Slate - Jun 14, 2024

Create a level sequence, add an audio track and an event trigger track to the sequenceAdd a keyframe to the event track and create a new endpoint for the keyAdd an audio section to the audio trackIn t ...

ULidarPointCloud memory leak

UE - Editor - Content Pipeline - Jun 14, 2024

OBJ file imports with wrong scale and orientation.

TM - Interoperability - Jun 14, 2024

I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...

Cannot continuously change Bone Name in SkeletalMesh Sampling Settings

UE - Anim - Jun 14, 2024

An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...