Renaming an emitter's name in Timeline panel of Niagara editor causes an editor crash. This happens because FViewModelHierarchyOperation constructor is called with null InAnyModel ptr; FViewModelHi ...
Since UE5.4, it has been reported that if there's a class derived from UEditorUtilitySubsystem, the program crashes when the editor exits. This is because the code added in CL30853505 accesses freed ...
workaround: open WBP_A and remove its namedslot content to avoid having two contents in the same namedslot. ...
The editor setting for automatically start consuming input can be set to enabled as a boolean, but whenever the editor restarts this value is reset to false. ...
Currently there's no validation within the animation attribute container that bone ids are valid. This means that client/game code can add attributes with invalid bone ids into the container and th ...
Create a level sequence, add an audio track and an event trigger track to the sequenceAdd a keyframe to the event track and create a new endpoint for the keyAdd an audio section to the audio trackIn t ...
I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...
An access violation occurs in FNiagaraSkeletalMeshRegionBoneFilterDetails::HandleBoneNameComboBoxSelectionChanged() due to StringItem is nullptr. SkeletalMeshRegionCustomization.cpp void FNiagaraS ...