Typo in Auto Activate Tooltip within Blueprint Components

UE - Gameplay - Oct 12, 2015

Blueprint tooltip on auto activate within a blueprint component reads: Whether to the component is activated at creation or must be explicitly activated. It should read: Whether the component ...

Shuffling often does not shuffle last index of array

UE - Gameplay - Blueprint - Oct 7, 2015

Shuffle disproportionately does not shuffle last index in the array when using the "Shuffle Array" node. ...

Can only preview one camera from a Blueprint actor in the level viewport

Tools - Mar 24, 2015

Selecting a blueprint with a camera in it will allow you to preview the camera, but if your blueprint has more than one camera you can only preview the highest one in its heirarchy. With the abilit ...

Output log spams errors if blueprint variable is right clicked

UE - Gameplay - Blueprint - Apr 16, 2015

Errors spam in output log when any variable is right clicked in the blueprint event graph. Update: This seems to occur only in character blueprints. Attempted in Actor BP with no success. ...

Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

Editor slows exponentially when selecting an instanced static mesh in viewport that has a large number of instances

Tools - Jan 19, 2015

Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...

Editor Dirty flag not updated in Windows task bar until focus is returned

Tools - Jan 10, 2015

A Blueprint marked Dirty will appear in the Windows Task Bar with an asterisk beside its name. Saving this Blueprint will remove the Dirty flag, but the Task Bar will continue to show the BP as Dirt ...

Re-importing JSON File Causes a Blank Editor Window Until the Asset is Reopened

UE - Editor - Content Pipeline - Import and Export - Jul 11, 2016

Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...

Subobject instancing is broken and causes asserts when creating an instance of a blueprint class from non-CDO archetype

UE - Foundation - Core - May 13, 2015

When spawning an instance of a blueprint using an archetype that is not a class default object, child components will be attached to the template component instead of the instance. ...

Linux UI highlights when dragging the editor window

UE - Platform - Linux - Mar 2, 2016

Buttons and other UI elements of the Linux editor are highlighted when they are over the pointer's original click position. ...