"Load Stream Level" can be called in the Event Graph of any Blueprint but it can't be called in a Blueprint Function or Function Library. This was reported in and tested in 4.19 (CL-4033788) and re ...
Datasmith for CAD doesn't properly handle NX assemblies. The customer was nice enough to provide a repro case and images of the results. Linked to Salesforce ticket: [Link Removed] ...
4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...
Support for 3Dconnexion SpaceMouse in the Editor. ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
The Actor Sequencer Timeline appears to not be able to correctly recognize the variables manipulated within the viewport. Thus, when attempting to add a keyframe after moving a component, within the ...
Set Light Map resolution via Blueprint or Python ...
Asynchronously loading a level that has one or more Actors using the "Async Load Primary Asset" node will enable dirty grug for that level asset. The cause is a modified code(CL-3764602) for the [L ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...
Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...