Using a Short cut to create a local variable in an event graph that does not support them will cause a crash

UE - Gameplay - Blueprint - Oct 12, 2015

If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...

Referencing another blueprint with a widget on an Android HTC One plus causes a fail to launch

UE - Editor - UI Systems - May 27, 2015

If the user uses a widget to reference another actor blueprint the project will fail to launch after it has been launched on to the device. This issue occurs on the Android HTC One - X Plus. ...

Control screensaver node does not work on iOS devices

UE - Platform - Mobile - Oct 7, 2015

If the user places a Control Screen Saver node set to false into his blueprint and then launches it to a mobile device, this node will not prevent the device from going to the screen saver. ...

Rapidly clicking the loading screen in strategy game will make it so that the mouse cannot interact with the level

Docs - Samples - Oct 6, 2015

Rapidly clicking on the loading screen can result in the mouse being unable to interact with the level. Note the minimap can still be used but the player cannot interact otherwise ...

There's no way to stop AI's movement from blueprints

UE - AI - May 28, 2015

AIController.StopMovement needs to be exposed to BP. ...

Blueprint macros with wildcard arrays fail to compile when nested

UE - Gameplay - Blueprint - Oct 2, 2015

If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...

Decimal point does not show up for a spin box when using virtual keyboard on Android devices

UE - Editor - UI Systems - Oct 2, 2015

When the user clicks on a spin box and then goes to change it on a mobile device. The decimal point does not show up. This can make it hard to determine were exactly the decimal point will show up i ...

default values on a Make Struct pin that has been removed are incorrect

UE - Gameplay - Blueprint - Sep 30, 2015

If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...

Crash assigning spline mesh on tiled landscape

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2015

Crash assigning mesh to spline on tiled landscape. ...

Changing the Pin Type on the 'Select' node can cause errors with pins that have been split

UE - Gameplay - Blueprint - Jun 1, 2015

Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...