Spline blueprints cause negative values in Scene Outliner until build pressed again

Tools - Nov 6, 2014

Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...

LIVE: Crash when stopping simulation after using Keep Simulation Changes feature.

Tools - Nov 10, 2014

A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressi ...

LIVE: C++ Actors cannot be duplicated if component has spaces in name.

UE - Foundation - Core - Nov 6, 2014

If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Initial Color Vector Parameter cannot be set for GPU Particles

UE - Graphics Features - Nov 7, 2014

GPU particles will not take a changing input from Initial Color when using a Vector Parameter to control through a blueprint. ...

Mouse loses focus after setting show mouse cursor to true and clicking anywhere on screen

UE - Gameplay - Input - Nov 17, 2014

If the mouse is toggled to show by using "Set Show Mouse Cursor" and then the user clicks in the window the mouse will lose focus (the camera will no longer freely track the mouse) ...

Discrepancy in rendering between Perspective and Orthographic Viewports

UE - Graphics Features - Nov 20, 2014

Perspective and Orthographic views render differently. Ortho views use a tonemapper with no gamma. ...

Importing User Camera FBX into Matinee in Matinee Fight Scene Crashes (UE4Editor_Renderer!CalculateShadowFadeAlpha())

UE - Graphics Features - Nov 20, 2014

Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset. Attached: Crash.zip - Inter ...

FAnimMontageInstance needs more API exposure

OLD - Anim - Feb 3, 2016

Users are unable to call most functions on this class (FAnimMontageInstance ), as ENGINE_API is only added to a handful of functions. Other structs in AnimMontage.h may need similar exposure. ...