Crash when changing the number of instances in a grouped sprite component at runtime

UE - Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Crash when attempting to merge two objects using Simplygon - ProxyMaterialUtilities::CreateProxyMaterialInstance

UE - Gameplay - Aug 4, 2016

Engine crashes on completing a simplygon merge of two actors Note If you set On screen size to 50, you can speed up the merge to get to the crash quicker ...

Camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off

UE - Gameplay - Aug 4, 2016

The viewports camera Auto exposure in the static mesh editor bleaches everything out when the environment is turned off. It seems that this is stopping you from being able to access the "old" stati ...

Crash when using pooled widgets in an invalidation panel

UE - Editor - UI Systems - Slate - Aug 3, 2016

Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Ensure trying to Draw Material on a Render Target

UE - Graphics Features - Aug 3, 2016

Ensure occurs when attempting to Draw Material on a Render Target. ...

Scrolling artifacts on mobile at low FPS

UE - Platform - Mobile - Aug 3, 2016

Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...

Crash when force deleting blueprints that reference each other

UE - Gameplay - Blueprint - Aug 3, 2016

Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...

Character Blueprint Cannot Execute Montage to Play at a Negative Play Rate

OLD - Anim - Aug 3, 2016

While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...