No user comments in crash group 208 check(Layout.ResourceOffsets.Num() == NumResources); 209 210 for (int32 i = 0; i < NumResources; ++i) 211 { 212 ...
Adding source length to a point light that is set to stationary or static will cause shadows to build incorrectly on movable objects. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033 ...
No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...
No user comments in crash group 1785 int BreakPoint = 0; 1786 1787 // Assert with detailed information if the shader wasn't found for rendering. 1788 // This is usua ...
Could not delete reference in specific level sequence. It seems to be a soft reference because it becomes a reference for pink color, but I do not know where it is being referred. ...
Artifacts from the previous Launch On are being cleaned up, which are necessary for improved iteration time. ...
When playing in mobile preview or on the mobile device. The color is darker than what is seen in the editor. ...
Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin. Working as expected in 4.19 CL# 4033788 Found in ...
The number of seconds in Graph View of session frontend is significantly different from execution time of "start file" and "stop file". Since the number of frames is correct, probably some problem ...