All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...
Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...
When a parameter is placed directly within a material it's group assignment works. The parameter is listed within its group in material instances. This does not work with parameters that are creat ...
Functions that are created with specific component targets lose their target when copied/pasted. ...
Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:LogSelectionDetails: Warning: NavigateToFunctionS ...
When SetWidget is called, the call to Widget->MarkPendingKill(); causes the widget to lose functionality if the widget being created is the same as the widget previously removed. ...
When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly. Regression?: Yes This did not occur in 4.19 ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1. ...