Crash caused by Buffer Overread in TBitArray operator < function

UE - Foundation - Core - Aug 29, 2018

A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...

The IsOverInteractableWidget() function in UWidgetInteractionComponent does not correctly indicate when it is over an interactable scrollbar

UE - Editor - UI Systems - Dec 15, 2016

The scroll bar in a scroll box does not currently indicate that it is interactable. The UWidgetInteractionComponent::IsOverInteractableWidget() function returns true if it is over a button, but retu ...

Rect Light distribution incorrect with CPU Lightmass

UE - Graphics Features - Nov 22, 2022

World Position Node Breaks Baked Lighting In Masked Materials

UE - Graphics Features - Feb 16, 2017

Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...

The InsertFeaturePacksIntoINIFile() function creates an invalid entry in the DefaultGame.ini file

UE - Foundation - Core - Oct 10, 2018

The GameProjectUtils::InsertFeaturePacksIntoINIFile() function is not creating a valid entry in the DefaultGame.ini file. It is currently missing a double-quote at the end of the PackSource value fo ...

Fill Function of Mesh Painting don't Use Color Channel Parameters

Tools - Aug 2, 2017

Fill function of mesh painting don't use color channel parameters. I suggest that FPaintModePainter::ApplyVertexColorAction need to use PaintSettings->VertexPaintSettings.bWriteRed / Green / Blue ...

Audio: Spatialization: Set Allow Spatialization BP command is not functioning

UE - Audio - Oct 1, 2018

Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Default property track settings for Spot Light OuterConeAngle don't work

UE - Anim - Sequencer - Aug 4, 2020

The outer cone angle will not have a default track created for it when it's added as a default property in the project settings. This seems to stem from the property having a setter function, and be ...

Eye Adaptation Material Node Only Functions in Surface Material Domain

UE - Graphics Features - Apr 24, 2019

The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...