Using the TM-MotionControllers map as a test for GearVR, the 4 buttons in the trackpad quadrants of the bluetooth controller don't register via the blueprint. This issue did not occur on Vive at th ...
The Get Mouse Position on Viewport node does not appear to give the correct position of the mouse in the viewport. The further the mouse is moved away from 0, 0, the greater the discrepancy appears ...
When a Niagara System is called from a montage is doesn't scale with the skeletal mesh that uses the montage. Attached is an example project. Found in 4.24.1 CL#1077647 Reproduced in 4.23.1 CL# 9 ...
Upgrading a project to version 4.24.1 results in a loss of functionality that worked from 4.20 to 4.23.1 without having made any changes. Test Project: [Link Removed] Tested: 4.25 CL: 11062379 ...
After creating a Blueprint class and then creating a function inside the BP, then creating another BP that inherits from the parent BP and overriding the original function inside the new Class and t ...
After adding a member to a user-defined struct type and changing the member type to a user-defined enumeration, repeated edits to that enumeration will eventually cause the editor to become increasi ...
Occurs 3/3 times When 'Export Selected Animations' button is clicked and then canceled, animations continue to be saved. ...
When focus changes an IE_Released event occurs for the W key (your character stops moving) due to UGameViewportClient::LostFocus calling APlayerController::FlushPressedKeys. Because of the R key pre ...
The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
Setting the Audio Mixer Sample Rate to 32000kHz causes underrun spam in audio bus reader and writer nodes and sounds to playback jittery. Tested with 24kHz and 32kHz. Does not repro in //Fortnite/R ...