Updates to Static Mesh Sockets do not appear in BPs until recompiled

Tools - Apr 13, 2016

Static mesh socket updates do not appear in BPs unless you recompile ...

Combo box does not function in packaged build

UE - Editor - UI Systems - May 10, 2017

The ComboBox (string) element for UMG is not correctly displaying, The array options do not appear and can not be selected, for the packaged build, while PIE behaves as expected. Regression: This ...

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened

UE - Gameplay - Jun 29, 2017

Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...

Crash when modifying InstancedStaticMesh transform in Blueprint Editor

UE - World Creation - Worldbuilding Tools - Foliage - Oct 20, 2017

InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...

Instanced RepNotify variable doesn't update on client if altered in level

UE - Networking - Jul 8, 2019

An instance editable Rep Notify variable will not update on Rep Notify if an instance of if is edited in a scene. A demonstration project can be found here: [Link Removed] Found in 4.22 CL#7053642 ...

[Audio Insights] - Insights continues to display virtual sounds after they have stopped being active

UE - Audio - Audio Insights - Jan 27, 2024

Virtual loops continue to be displayed in Audio Insights even after the sound has stopped being active for certain cases. This also occurs when stopping PIE while a sound is virtual. The sound will ...

Nested level visibility track bug

UE - Anim - Sequencer - May 31, 2024

The Level Visibility tracks part of a Subsequence are turned off every time you save the Leve Sequence. It does not happen if Level Visibility tracks are added in the main Sequence. ...

Instigator is no longer automatically set when spawning actors from blueprint

UE - Gameplay - Blueprint - Aug 20, 2024

Actors that are spawned from blueprints will no longer have their instigator automatically set to the instigator that spawned them. This is a regression in 5.5, because in 5.4 and earlier a null Ins ...