Behavior tree Composite node tool tip

UE - AI - Apr 17, 2018

In prior versions to 4.19, the tooltips for all the composite nodes had documentation detailing their use. ...

Random Deviation of 0 causes service node instantiation fail

UE - AI - Apr 17, 2018

Licensee has 4 Services that aren't being initialized with their respective Tasks when they Plays in Editor. If the Behavior Tree is opened first, the warnings do not appear. All 4 of the Services h ...

Frame 0 event does not get triggered when using SetPlaybackPosition

UE - Anim - Sequencer - Apr 17, 2018

An event at frame 0 of a sequence does not seem to get called when using "SetPlaybackPosition 0" to reset the playback position to the start. This seems to be a regression. 4.17.2, the frame 0 even ...

UnrealEd does not work with Windows "Automatically hide the taskbar" option

Tools - Apr 16, 2018

The Windows 10 taskbar does not scroll in when UnrealEd is open and in fullscreen mode. Windows has this feature in all recent versions, and it creates a bit of extra vertical screen real estate. Us ...

Allow Custom Depth Writes is not rendering into depth buffer

UE - Graphics Features - Apr 16, 2018

Details can be found in this UDN thread: https://udn.unrealengine.com/questions/428104/allow-custom-depth-writes-not-rendering-into-custo.html ...

Scene capture allocate internal render target

UE - Graphics Features - Apr 13, 2018

IsEditorOnly Components hidden from Level Viewport

UE - Gameplay - Apr 13, 2018

Components of Static Actors seem to be hidden in the Editor Details panel whenever IsEditorOnly is selected. ...

Syncing a texture from source control while a material editor sampling it is open will crash the editor

Tools - Apr 13, 2018

Syncing to source control will cause a crash if a texture is synced that is being referenced by an open material editor, even if the texture hasn't been modified. A quick solution may be to close th ...

[CrashReport] UE4Editor_Engine!UEngine::AddOnScreenDebugMessage() [unrealengine.cpp:7733]

Tools - Apr 13, 2018

No user comments in crash group 7643 void UEngine::AddOnScreenDebugMessage(int32 Key, float TimeToDisplay, FColor DisplayColor, const FString& DebugMessage, bool bNewerOnTop, const FVector2D ...

Cannot build project for the Development configuration after adding a new UFactory code class

Tools - Apr 13, 2018

Adding a new custom UFactory code class to a project results in no longer being able to build the project for the Development configuration. Prior to adding the UFactory code class the project can b ...