When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...
Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...
Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...
Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...
If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...
Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...
Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...
Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...
Attempting to pass a TMap or TSet into a UFUNCTION as a parameter causes a compilation error. Removing the UFUNCTION declaration works. Error messages:2>D:\Unreal Projects\Main\MyProject14\Source\M ...
OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision. Test project available her ...