App is crashing when walking off the edge and the player ragdolls tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 Did NOT occur on SamsungS7_8344 ...
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...
Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...
Editing bsp within folder in world outliner will unhide bsps within a subfolder Regression (No) issue (does) occur in 4.10.4 ...
Crash occurs while Playing in Editor and debugging by reloading textures. Occurs for both Mac and PC. Regression: Does not occur in UE4.10 testing on Match 3 ...
This is a regression from 4.14.3 This crash does NOT occur in PIE or Standalone Game This does not occur on an El Capitan 10.11.6 MacbookPro or on Windows. ...
A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...
Continuation of [Link Removed] Previous ticket addressed the crash. However, it didn't fix the FScoedLevelCollectionContextSwitch to allow for demo commands to be run from Execute Console Commands. ...
Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...
Events in subscenes can be skipped if playback skips over the end of the subscene before evaluating the event. ECS allows for determinism fences which can fix this issue. ...