Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...
When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5806860) ...
This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723 It also does not occur with other apps on the ...
There is a large amount of aliasing on ray traced reflections. The reflections look as expected until you zoom in on the sphere (press Z or C to zoom in/out). The reflections become very noticeably ...
Using a texture object in material when creating a baked material will result in black material. Confirmed in 4.23 MAIN @ CL 5806859 User also reports "this also applies to the material as seen by ...
Timelines in ActorBPs no longer work in projects packaged with BP nativization. Timelines in LevelBPs still work. Confirmed in 4.23 MAIN @ CL 5806859 ...
Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...
Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...
The Editor will crash while opening a project that had previously successfully had a Live Coding patch applied, and then was closed. The `LiveCodingConsole.exe` process continues to run after both t ...