When a blueprint inherits a TMap variable with a UObject* as the value, compiling the blueprint causes anything set for the value to rest to "none" Workaround: Adding the TMap through the editor re ...
TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...
When closing a media player asset in the Oculus Quest the Clear Color is ignored and the last frame is left on frame shown. This happened whether I ran the project both while the Quest was and was n ...
Adding a dynamic binding and preforming a hot reload sometimes causes the binding to not be registered by class/blueprint instances that already exist in the world. Instances need to be replaced fr ...
Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...
When you declare a plugin as "Editor" type, the plugin is still included in a packaged development build. Found in 4.10.3 binary. Reproduced in 4.11 Preview 5, and Main CL 2870013 ...
When attempting to diff a Blueprint that has been reparented when the previous parent no longer exists in the editor, a crash occurs. The crash is due to the editor attempting to reference the delet ...
Child character's Variable changes to the default value in a packaged project. User Description: Name of player character resets (to default value specified in parent class) after packaging. 3. P ...
By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...
When using a 3D Widget that is a button when you press and hold a button and move off of the widget and let go of the mouse the engine registers a second unhovered event. Engine Version tested 4.1 ...