PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...
When processing tick when paused tick interval tick functions an infinite loop can occur. ...
When triggering a breakpoint while Use Mouse for Touch is enabled the navigation functionality is lost within that Blueprint. ...
When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...
The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix. ...
Whenever we have a non zero setting for r.VT.SplitPhysicalPoolSize, then mesh painting doesn't function correctly. ...
Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...
The log2 function does not exist in libc.so on older Android. Using FMath::Log2 instead solves the issue. ...
External textures currently only support pixel shaders, presumably because some platforms, such as Android only have pixel shader support. On other platforms this causes a regression though: For exa ...