Inconsistent Details Panel Focus Behavior On Enter Pressed for Blueprint-Added Components

UE - Editor - Workflow Systems - Jul 2, 2025

When editing a component property in the level viewport, if the component was added via the Blueprint Editor, pressing Enter after changing a value causes the details panel to lose focus. This inter ...

Input Touch Hold trigger fails to reset, unlike Mouse Hold (using Enhanced Input Context)

UE - Gameplay - Input - Nov 13, 2025

When using the Enhanced Input Context, the Input Touch Hold trigger does not reset correctly after releasing a touch input. Unlike Mouse Hold, which keeps firing Canceled events as expected, Input T ...

In-app purchase fail node does not execute properly without network connection

UE - Platform - Mobile - Sep 30, 2015

In-app purchase failure nodes do not execute when there isn't any connection. ...

Sound plays twice when switching camera modes

UE - Audio - Aug 7, 2015

Playing a sound (firing weapon) and switching the camera mode will cause the gunfire sound to play twice, once from the weapon's position when it's fired and again as through the sound was coming fr ...

LIVE: LANDSCAPE: Lock Movement feature does not save state after re-opening editor

UE - LD & Modeling - Terrain - Landscape - Oct 16, 2014

Lock movement state on landscape does not save state on reloading editor. ...

Actors spawned at runtime and moving via SetActorLocation do not generate hit events with static objects

UE - Simulation - Physics - Feb 1, 2016

When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...

Planar Reflections do not appear to cull based on the view frustum

UE - Graphics Features - Oct 27, 2016

View Frustum and Occlusion culling do not appear to work for Planar Reflections though the stats in PIE seems to indicate otherwise. I've attached two gifs showing View Frustum and Occlusion chec ...

SceneCapture2D Actor using SceneDepth in R not Working as Expected

UE - Graphics Features - Oct 14, 2016

The new SceneCapture2d feature 'SceneDepth in R' is not rendering the scenes depth in both Perspective and Orthographic projections as expected. The user originally mentioned he was using Orthograp ...

GPU Particle collision Ignores 2D Sprite Collision

UE - Graphics Features - Jan 19, 2016

GPU Particle sprites will collide with a paper 2D assets texture but not the collision box. ...

Special modifier key inputs do not register in editor if the key press occurs instantly

Tools - Mar 1, 2016

Special function key presses and hotkey shortcuts do not register in the editor if they fire key presses instantaneously (0ms). In particular, TypeMatrix keyboards reproduce this error using keyboar ...