Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

Move To Location or Actor Not Working if Location is Outside of Navmesh

UE - AI - Oct 17, 2017

Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...

Copying an instance of a blueprint actor that has an extra, non-default element in an array does not copy that extra element

UE - Gameplay - Blueprint - Jul 16, 2018

Copying a blueprint instance that has an array does not copy any elements added to that array directly on the instance and only copies the blueprint's default array elements This worked in 4.13 and ...

IsTraceHandleValid with default FTraceHandles has unexpected behavior on the first frame

UE - Simulation - Physics - Sep 18, 2018

Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now ...

"Failed to find object 'Class None'" in project log after creation

UE - Foundation - Core - Nov 17, 2014

Users reported seeing the line "LogUObjectGlobals:Warning: Failed to find object 'Class None.'" in the Output log after creating a project. I was able to confirm in a new blank code project without ...

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin

UE - Gameplay - Blueprint - Sep 21, 2015

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Crash from pausing an UMG animation using the event track

UE - Anim - Sequencer - Jun 27, 2017

When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...

shadow seam occurs when lighting is built after object is rotated

UE - Graphics Features - Jul 12, 2017

There is an issue that is occurring where visible shadow seams appear after an object is rotated where it was not previously. CL tested 4.15.3 - CL 3450819 - Issue is present 4.16.2 - CL 3514769 - ...

Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...