Unable to dynamically load an animation blueprint in a packaged game

UE - Gameplay - Jul 27, 2015

Dynamically loaded animation blueprints do not work within packaged product. Download the pre-made project from here: [Link Removed] ...

Compiler error on indirect blueprint component references when change is made to actorcomponent

UE - Gameplay - Components - Jul 10, 2015

When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...

GameplayDebuggerProxyHUD is misspelled in the HUD Class

UE - Gameplay - Jul 9, 2015

GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...

Material Function with Texture Size Texture Property will cause a Crash

UE - Graphics Features - Apr 5, 2016

By accessing the texture property for texture size will cause a crash. Attached image for material graph. Tested in: 4.10.4 Texture Size Texture Property did not exist 4.11.- CL-2927265 4.12 Dev ...

Editor crashes when child blueprint uses billboard in construction script

UE - Gameplay - Blueprint - Jun 24, 2015

The editor is crashing when a child blueprint uses a billboard in the construction script after hovering over 'apply instance changes to blueprint' from the details panel. ...

Android Back Button go to Oculus home when using Gear VR

UE - Platform - XR - Mar 7, 2016

This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...

Errors when reorganizing marketplace assets into a project hierarchy

UE - Editor - Content Pipeline - Content Browser - May 21, 2015

When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...

Hierarchical Instanced Static Meshes do not render in Custom Depth

UE - Graphics Features - Jan 6, 2016

When rendering a custom depth post process material Hierarchical Instanced Static Meshes will not use this even if they have been enabled to do so. Sample Project attached. ...

Editing a blueprint from a hidden streamed level can reset all actor transforms

UE - Gameplay - Blueprint - Jul 9, 2015

When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...

Unable to find files in packaged HTML5 build

UE - Platform - Mobile - Jun 16, 2015

Any build after the first fails to start in the browser, this happens with new projects as well. He also included his project on the AnswerHub thread and it's downloaded onto my computer if he delet ...