SpringArm causes physics to fail for a character standing on the physics object User Description: I am updating my marketplace content for 4.11 using preview 7 build (EDIT: RECHECKED WITH PREVIEW ...
The warning ""variable name" に "BluePrint" という名前の変数はありません" in the output log within the AnimBP while the editor is in the Japanese language mode has an incorrect word order. "Blueprint"Blueprint sho ...
Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...
This should be an optional string to be translated. ...
Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the ...
Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...
When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...