Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...
After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...
The Focal Point that is set for an AI Controller doesn't get reset when Set Focus is used. This causes the character to turn back to the focal point if the actor that is set as the focus is destroye ...
In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...
Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce ...
Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...
Layout is registered for class 'Texture' but unregistered for class 'Texture2D' ...
When you have a child blueprint that contains a component that is parented to an inherited component, changing a value on that inherited component in the original parent blueprint and then compiling ...
FixupDeltaSeconds clamps delta time in a non-configurable way. ...