A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...
“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...
Scaling pivot of an actor does not scale correctly unless used for all directions. ...
if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp. ...
Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...
If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...
Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...
Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...
The editor appears to crash when a widget is removed from the viewport by another widget ...
Spawn Emitter Attached not working in Packaged Game. Not sure if it isn't spawning the emitter or if it is spawning at the wrong location. ...