Editor/Game Ensure hit with RayTracing enabled on AMD GPU

UE - Graphics Features - Ray Tracing - Feb 4, 2025

A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...

FX.TestGPUSort fails on Vulkan

UE - Niagara - May 5, 2025

“FX.TestGPUSort” fails on both PC Editor and Android with Vulkan RHI. ...

Scaling pivot ignores pivot being used

UE - Gameplay - Apr 20, 2015

Scaling pivot of an actor does not scale correctly unless used for all directions. ...

BSP brushes break when non-standard subtractive bsp brushes are used

UE - LD & Modeling - Modeling Tools - BSP - Mar 19, 2015

if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp. ...

Rotating terrain with heightmap causes black splotches on terrain

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2015

Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...

LIVE: C++ Actors cannot be duplicated if component has spaces in name.

UE - Foundation - Core - Nov 6, 2014

If a Component of an actor has a space in its text, it will not correctly render that component when duplicated in the editor viewport. If the spaces are taken out of the text, the actor renders as ...

Adding a macro graph through MyBlueprint and then calling undo causes a crash updating the macro tooltip.

UE - Gameplay - Blueprint - Dec 1, 2015

Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip. ...

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor

UE - AI - Aug 27, 2015

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...

User's project crashes after removing widget from the viewport

UE - Editor - UI Systems - Jul 19, 2016

The editor appears to crash when a widget is removed from the viewport by another widget ...

Spawn Emitter Attached not working in Packaged Game

UE - Niagara - Apr 2, 2016

Spawn Emitter Attached not working in Packaged Game. Not sure if it isn't spawning the emitter or if it is spawning at the wrong location. ...