Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...
The widgets in a list view widget will appear to reorder themselves as they are scrolled through. ...
Calling the Dynamic Material node by right clicking in the UMG Widget Blueprint Graph yields a node which is not accessible. [Image Removed] ...
The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...
If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...
When setting the DPI Scale Rule to custom and using a named slot the frame rate of the editor will drop while zooming in and out of a widget that uses the widget containing the named slot. ...
If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
Adding a BP structure as a local variable to a function in a UMG widget graph will display the correct default values in the editor, but zero out to per-element defaults at run time. Update: Other ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...