When using seamless travel in combination with the console command "Server Travel LevelName" Event End play nodes do not get a chance to fire off

UE - Gameplay - May 20, 2015

Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...

List view reorders itself as it is scrolled through.

UE - Editor - UI Systems - Feb 26, 2019

The widgets in a list view widget will appear to reorder themselves as they are scrolled through. ...

Pass by Reference Parameter Nodes are not correctly receiving input value

UE - Editor - UI Systems - Jul 7, 2015

Calling the Dynamic Material node by right clicking in the UMG Widget Blueprint Graph yields a node which is not accessible. [Image Removed] ...

F9 Causes the screen to mostly black out and become unresponsive

UE - Editor - UI Systems - Apr 28, 2015

The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...

Mouse position no longer updates after clicking and holding on a button

UE - Editor - UI Systems - Jan 19, 2015

If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...

DPI Scale Rule set to custom can cause performance issues during design time

UE - Editor - UI Systems - Nov 19, 2018

When setting the DPI Scale Rule to custom and using a named slot the frame rate of the editor will drop while zooming in and out of a widget that uses the widget containing the named slot. ...

Bound Event Dispatchers created via the green plus do not show up in the event list for a component/actor/widget variable ref when the dispatcher is renamed in the source BP

UE - Gameplay - Blueprint Editor - May 26, 2017

If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place th ...

Using a struct to set a button style causes a crash

UE - Gameplay - Blueprint - Mar 17, 2015

If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...

BP structures added as local variables do not retain default values

UE - Gameplay - Blueprint - Jul 31, 2015

Adding a BP structure as a local variable to a function in a UMG widget graph will display the correct default values in the editor, but zero out to per-element defaults at run time. Update: Other ...

Editor Utility Nested in Expandable Area Causes Editor Crash

UE - Editor - UI Systems - Dec 15, 2022

A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...