In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...
Attempting to destroy an actor via a repnotify after seamless travel is causing the actor to fail to be destroyed because of a pending kill warning: [2016.12.15-19.10.13:936][574]LogNetPackageMap:W ...
UWheeledVehicleComponent calculates the Suspension settings only when the physics state is first created. When CoM is set through the editor, the vehicle is constructed with the appropriate offset ...
World Composition is set up to actively manage when levels are loaded and unloaded. However, using this in network applications can cause clients to load levels instead of the server (if a client wa ...
Specular seems to be much brighter in ES2 to the point to where a bright specular highlight will appear even with a value of 0. ...
LODs used with the Foliage Tool are no longer being shadowed accordingly with their baked lighting from their base LOD. Originally they would stay consistently lit, where as now the lower LOD transi ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
Audio plays through Oculus headset in standalone (even when HMD is not in use) if oculus HMD is plugged in. The sound plays through the headset in standalone when the HMD is not is use ...
Alembic Geometry Cache crash when re-opening the project and a map that contains this asset or adding it to any existing/new levels will instantly crash the editor. This asset works correctly in the ...