A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...
In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into ...
When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...
AnimBP Palette is blank on existing AnimBPs ...
Specifying a object type variable in a Sequencer event track payload asserts ...
When packaging for iOS the IPA file seems to have increased in size from previous versions. The licensee made an important observation that it appears the master materials have almost halved in si ...
If a user removes elements from an array in an instance of that blueprint in the level and then duplicates the actor (in the level ) containing the array, then the resulting actor will have the orig ...
Masked materials used in conjunction with MSAA and Forward Rendering results in a banded gradient which seem to correlate directly with the MSAA count variable. This is connected to the Forward Ren ...