Auto (LOD#) in the details panel of the static mesh viewer does not update to the current LOD being Shown

Tools - Jul 25, 2017

Auto (LOD#) text in the details panel of the static mesh viewer does not update to the current LOD being Shown. It always appears to show Auto (LOD0) ...

Custom events cannot be overriden in child blueprints

UE - Gameplay - Blueprint - Jul 25, 2017

Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent. This appears to be a regression. ...

Renaming a Gameplay Tag does not update all references

UE - Gameplay - Jul 26, 2017

When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...

Value of Mass In Kg is multiplying in value when clicked

UE - Simulation - Physics - Jul 27, 2017

When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...

Renaming a Sequencer spawnable actor in the World Outliner will revert on save

UE - Anim - Sequencer - Jul 28, 2017

Renaming a Sequencer spawnable actor in the World Outliner will revert back to the old name on save. Not a regression because Sequencer spawnable actors in 4.16 didn't show in the World Outliner. ...

Instanced Widget Property is not saved after compile if marked as EditInlineNew

UE - Editor - UI Systems - Aug 2, 2017

When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...

Strange crash occurring from project When upgrading from 4.16 to 4.17

UE - Gameplay - Blueprint Compiler - Aug 2, 2017

There are a string of crashes that are occurring with UMG as the cause of the crash. This occurs when the project is upgraded from 4.16 to 4.17. With the project provided making any change to the B ...

Camera height in the VR template appears lower (floor level)

Docs - Samples - Aug 7, 2017

The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift Regression ...

Local Array elements with text fields do not take focus after making changes in another field

UE - Gameplay - Blueprint - Aug 7, 2017

The Highlight is gray and the field does not take keyboard focus after making changes in the text field of an element of a local array and then clicking into another. ...

Physics Substepping doesn't have the same effect from 4.15 to 4.16

OLD - Anim - Aug 8, 2017

Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...