Attempting to build the Engine using the Windows 10 SDK currently fails. This was tested on both a Windows 7 and Windows 10 machine using both Visual Studio 2015 and Visual Studio 2017. ...
Cinematic viewport transform controls remain after switching back to the default viewport. ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...
Animations on skeletal mesh components set to use an animation asset still play even when the component is deactivated. Found: 4.17 Reproduced: 4.16.3 & 4.18 Main CL# 3585944 ...
There is an error that is occurring when using movable lighting with objects and actors that are also set to movable. This issue does not occur with objects or lights that are NOT set to movable. V ...
Using Command-Tab on a Mac to go to another app and then return to the Editor will result in some tooltips being displayed behind Editor sub-windows. ...
Using Alt-Drag to move a copy of an actor from the persistent level to a sublevel (when the sublevel is selected as the current level in the Levels window), the persistent level is getting marked as ...
When an object channel is deleted in Project Settings, any EObjectTypeQuery array becomes broken due to the array size shifting. Additionally: Enums can change when adding new Object Channels after ...
When changing editor shortcuts / input settings, pressing the AltGr key will cause the editor to read the key combination of Ctrl+Alt rather than a single key press. This is likely due to Ctrl+Alt ...
Small objects have erratic behavior when simulating physics. If drop at an angle, some will start spinning indefinitely on contact with the ground while others will spin in place when hit. This is ...