When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...
Crash occurs because the generated ctor for the nativized Actor-based Blueprint class is incorrectly trying to recreate a default subobject it owns through another instanced subobject. ...
[Link Removed] it seems like in 4.16 clicking the "Export translations for this culture" button (and perhaps import as well) for cultures that are not the native culture, you get an error ...
Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...
A crash is occurring when adding an empty shader directory when using the custom node within the material editor. This crash is preventing some users from opening their projects that use this workfl ...
Using the shot console command or the RequestScreenshot function to take a screenshot in Gear VR causes the app to crash. This was tested on Android-19, ETC-1 configuration, with both Developer Mode ...
If the user sets and object to movable or stationary the object will not cast a shadow in the right eye when using Daydream. ...
Copying a blueprint instance will reset array values if new element has been added. Repro project is using a variable type of Static Mesh but this also happens with other variable types as well. Us ...
If the "Start Position" in the "Find Substring" node is larger than the number of characters in the "Search in" field a crash will occur. ...
Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...