Material Preview for Post Process Material Does not display in Material Editor

UE - Graphics Features - May 19, 2017

In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...

Loss in Specularity on Skin Shading when Shadowed by Indirect Capsule Shadows using r.sss.checkerboard 0

UE - Graphics Features - May 23, 2017

A licensee is reporting incorrect or over exaggerated loss of specularity on the Subsurface skin shading model when shadowed by indirect capsule shadows, and then modifying the r.sss.checkerboard se ...

Widget does not completely fill the screen on hmd

UE - Editor - UI Systems - May 24, 2017

Widget does not completely fill the screen on hmd ...

Strange Behavior for LayeredBlendPerBone when Blend Pose 0 and 1 are in the same hierarchy

OLD - Anim - May 25, 2017

With Layered Blend Per Bone, if the bone for Blend Pose 1 is in the hierarchy below the bone for Blend Pose 0, then the Blend Weights have some odd behavior. Blend Pose 0 = root Blend Pose 1 = spin ...

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule

UE - Gameplay - May 26, 2017

Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...

Monitor Directories does not prompt for re-import if change is made

UE - Editor - Content Pipeline - Import and Export - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

Green reflections with SSR while Rendering Sequence without Separate Process

UE - Anim - Sequencer - May 26, 2017

Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...

Custom software cursor cannot move beyond the Monitor's native resolution when the resolution is set higher than the native resolution of the monitor

UE - Editor - UI Systems - May 30, 2017

Software cursor will not go beyond the native resolution of the monitor. This means that if the resolution for the game window is set to a resolution higher than the native resolution of the monitor ...

PostProcess for SceneCapture2D currently not working

UE - Graphics Features - Oct 29, 2014

Currently if you set a SceneCapture2D's "Capture Source" to "Final Color (LDR with PostProcess)", the result of the screen capture becomes just a black texture. If you set the SF_Tonemapper show fl ...