Unable to localize the Application menu on MacOS

UE - Editor - UI Systems - Localization - Sep 8, 2017

It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...

Last frame of sequence does not render out.

UE - Anim - Sequencer - Jan 19, 2017

Noticing that the last frame of a sequence does not render out properly. ...

Flickering when using the option Draw at desired size for widget components

UE - Editor - UI Systems - Sep 11, 2017

Widget components that use draw at desired size appear to flicker when updating their size. ...

Cannot convert Blueprint Function Library inputs to local variables

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...

Cylinder collision (widget component) is incorrect for widget interaction component

UE - Editor - UI Systems - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Editor crash on blueprint compile that contains edited BP Struct

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...

Vertex Colors distort after merge actors is used

OLD - Anim - Sep 11, 2017

When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...

Player spawn inconsistent depending on HMD rotation

UE - Platform - XR - Sep 11, 2017

When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...

Foliage experiences odd culling when world origin is changed

UE - Graphics Features - Sep 13, 2017

There is an odd issue occurring when the world origin is changed, changing the world origin causes the foliage to cull in unexpectred ways. The issue can be solved by using the console command "r.Al ...

Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...