When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...
The licensee was not able to make static meshes with the correctly disabled sections from a skeletal mesh in the current implementation of the "Make Static Mesh" button in the editor. They have prov ...
Nanite mesh is not culled because "DrawInGame" value in the primitive uniform buffer is always 1. Can be fixed with below modification:// in FPrimitiveSceneProxy::FPrimitiveSceneProxy DrawInGa ...
A Computer which is hosting the Swarm Coordinator no longer shows up as a viable Swarm Agent Computer and if that computer builds lighting will only use itself and not any available agents. Also re ...
This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. This is similar to [Link Removed], but according to James Golding there ...
Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...
Attempting to create a local binary build of the Engine that includes iOS currently fails. The error message that appears ("ERROR: System.Collections.Generic.KeyNotFoundException: The given key was ...
When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...